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Cyber Terrorism: DDOS Attacks
DDOS Attacks: What are they exactly? Since many sites have been claiming DDOS Attacks without much of an explanation. We figured that we should provide some details.
What Exactly is a DDOS Attack?
It was in early 2000 that most people became aware of the dangers of distributed denial of service (DDoS) attacks when a series of them knocked such popular Web sites as Yahoo, CNN, and Amazon off the air.
It's been almost four years since they first appeared, but DDoS attacks are still difficult to block. Indeed, if they're made with enough resources, some DDoS attacks - including SYN (named for TCP synchronization) attacks - can be impossible to stop.
No server, no matter how well it's protected, can be expected to stand up to an attack made by thousands of machines. Indeed, Arbor Networks, a leading anti-DDoS company, reports DDoS zombie armies of up to 50,000 systems. Fortunately, major DDoS attacks are difficult to launch; unfortunately, minor DDoS attacks are easy to create.
In part, that's because there are so many types of DDoS attacks that can be launched. For example, last January, the Slammer worm targeted SQL Server 2000, but an indirect effect as infected SQL Server installations tried to spread Slammer was to cause DDoS attacks on network resources, as every bit of bandwidth was consumed by the worm.
Thus, a key to thinking about DDoS is that it's not so much a kind of attack as it is an effect of many different kinds of network attacks. In other words, a DDoS may result from malignant code attacking the TCP/IP protocol or by assaulting server resources, or it could be as simple as too many users demanding too much bandwidth at one time.
Typically, though, when we're talking about DDoS attacks, we mean attacks on your TCP/IP protocol. There are three types of such attacks: the ones that target holes in a particular TCP/IP stack; those that target native TCP/IP weaknesses; and the boring, but effective, brute force attacks. For added trouble, brute force also works well with the first two methods.
The Ping of Death is a typical TCP/IP implementation attack. In this assault, the DDoS attacker creates an IP packet that exceeds the IP standard's maximum 65,536 byte size. When this fat packet arrives, it crashes systems that are using a vulnerable TCP/IP stack. No modern operating system or stack is vulnerable to the simple Ping of Death, but it was a long-standing problem with Unix systems.
The Teardrop, though, is an old attack still seen today that relies on poor TCP/IP implementation. It works by interfering with how stacks reassemble IP packet fragments. The trick here is that as IP packets are sometimes broken up into smaller chunks, each fragment still has the original IP packet's header as well as a field that tells the TCP/IP stack what bytes it contains. When it works right, this information is used to put the packet back together again.
What happens with Teardrop, though, is that your stack is buried with IP fragments that have overlapping fields. When your stack tries to reassemble them, it can't do it, and if it doesn't know to toss these trash packet fragments out, it can quickly fail. Most systems know how to deal with Teardrop now, and a firewall can block Teardrop packets at the expense of a bit more latency on network connections, since this makes it disregard all broken packets. Of course, if you throw a ton of Teardrop busted packets at a system, it can still crash.
And, then, there's SYN, to which there really isn't a perfect cure. In a SYN Flood, the attack works by overwhelming the protocol handshake that has to happen between two Internet-aware applications when they start a work session. The first program sends out a TCP SYN (synchronization) packet, which is followed by a TCP SYN-ACK acknowledgment packet from the receiving application. Then, the first program replies with an ACK (acknowledgment). Once this has been done, the applications are ready to work with each other.
A SYN attack simply buries its target by swamping
it with TCP SYN packets. Each SYN packet demands a SYN-ACK response and causes the server to wait for the proper ACK in reply. Of course, the attacker never gives the ACK, or, more commonly, it uses a bad IP address so there's no chance of an ACK returning. This quickly hogties a server as it tries to send out SYN-ACKs while waiting for ACKs.
When the SYN-ACK queues fill up, the server can no longer take any incoming SYNs, and that's the end of that server until the attack is cleared up. The Land attack makes SYN one-step nastier by using SYN packets with spoofed IP addresses from your own network.
There are many ways to reduce your chances of getting SYNed, including setting your firewall to block all incoming packets from bad external IP addresses like 10.0.0.0 to 10.255.255.255, 127.0.0.0 to 127.255.255.255, 172.16.0.0 to 172.31.255.255, and 192.168.0.0 to 192.168.255.255, as well as all internal addresses. But, as SCO discovered, if you throw enough SYN packets at a site, any site can still be SYNed off the net.
Brute Force Attacks
Common brute force attacks include the Smurf attack and the User Datagram Protocol (UDP) flood. When you're Smurfed, Internet Control Message Protocol (ICMP) echo request packets, a particular type of ping packet, overwhelm your router. Making matters worse, each packet's destination IP address is spoofed to be your local broadcast address. You're probably already getting the picture. Once your router also gets into the act of broadcasting ICMP packets, it won't be long before your internal network is frozen.
A UDP flood works by someone spoofing a call from one of your system's UDP chargen programs. This test program generates semi-random characters for received packets with another of your network's UDP echo service. Once these characters start being reflected, your bandwidth quickly vaporizes.
Fortunately, for these two anyway, you can usually block them. With Smurfing, just setting your router to ignore broadcast addressing and setting your firewall to ignore ICMP requests should be all you need.
To dam up UDP floods, just block all non-service UDP services requests for your network. Programs that need UDP will still work. Unless, of course, the sheer volume of the attack mauls your Internet connection.
That's where the DDoS attack programs such as Tribe Force Network (TFN), Trin00, Trinity, and Stacheldraht come in. These programs are used to set DDoS attack agents in unprotected systems. Once enough of them have been set up in naÃ?Æ?Ã?¯ve users' PCs, the DDoS controller sets them off by remote control, burying target sites from hundreds or even thousands of machines.
Unfortunately, as more and more users add broadband connections without the least idea of how to handle Internet security, these kinds of attacks will only become more common.
Deflecting DDoS Attacks
So what can you do about DDoS threats? For starters, all the usual security basics can help. You know the drill: make sure you have a firewall set up that aggressively keeps everything out except legal traffic, keep your anti-viral software up to date so your computers do not become a home for DDoS agents like TFN, and keep your network software up to date with current security patches. This won't stop all DDoS attacks, but it will stop some of them like Smurfing.
You may not think you need these services, since in a worse case scenario you're still going to get knocked off the net. But not every attack will be a massive one with thousands of attackers. For most attacks, these services can definitely help.
And, let's face it, today we have PC's the net 24-7. With DDoS attacks on the rise, you'd be wise to at least familiarize yourself with DDoS prevention services. After all, it's not only your network in danger, it's your business.
About the Author
An elite team of regular "Joes's" fighting back & making huge cash online one day at a time. dDawg as a team has been able to create a profit on the internet. http://www.str8junk.com
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